|
Bite 12W, Augment
Combat Talent 10W, Drain Magic 5W, Harm at a
Distance Talent 8W, Fly Fast 5W, Sense Living
Things 12W, Small 12,
Terrifying Appearance 2W, Animist
Tradition 15W Distribution: Errinoru, Jolar, Kothar Habitat: Any remote area These foul spirits manifest physical bodies at night, but must return to the Spirit World if they are touched by sunlight. In physical form, the chonchon looks like a bodiless human head with large ears that it flaps like wings to keep itself aloft. They are named for their call of 'kon-kon!' which is rightly feared by most locals. As purely magical beings, any anti-magic spells cast at them will injure them and may prevent them from using any of their magical abilities, including the power of flight which is their only means of locomotion. Chonchons are malevolent and will seek to
destroy any
mortals who visit their remote haunts. They will concentrate on a
single
intruder, which they will bite and hang on to with their teeth. The
bite of a
chonchon drains magical energy from the victim, and works in a similar
fashion
to the sorcerous Tap spell against the victim's best magical ability.
However,
unlike a Tap spell, the effect is temporary, and the ability will be
regained
at a rate of +10 per day until it reaches its former level. |
|
Claws
2W+1,
Thick
Skin +2, Large 8W,
Scent Predator 10W,
Strong 15W,
Teleport 10W Distribution: Jolar Habitat: Forest These strange looking herbivores inhabit have a heavy build, and dark brown fur with paler markings on the face and underbelly. Their hind legs are shorter than their forelimbs, and they can briefly stand upright to pull down leaves from trees with their clawed forepaws. Apart from this, their torso and head more closely resemble those of a horse than any other animal. They are normally solitary. Most
remarkably, however, lopers have a natural ability to teleport, being
able to
vanish from one place and re-appear elsewhere. Normally, they use this
as a
defensive ability, vanishing to escape from predators or other threats,
rather
than tackling them in physical combat. However, the long lost
blue-skinned
Loper People of Pamaltela found a way to tame the beasts as riding
animals, and
used magic to ensure that they could travel with their mounts. Wild
lopers can
travel just a few hundred yards, and, in any event, only to places
within line
of sight of their starting point. Nonetheless, the God Learners had
records of
the Loper People at times teleporting across whole seas en masse,
presumably after using some form of magic to enhance
their mounts natural powers and visualise their destination.
|
|
NASOBEME Claws 2W+1, Sting 5W, Agile 12W, Ambush 15W, Climb Rocky
Slope 5W, Spot Prey 12W Venom: Debilitating, Lethal, Potency 8W Distribution: Teleos, Palarkri Habitat: Hills and mountains Commonly known as 'nose-walkers', nasobemes are amongst the strangest of all Gloranthan creatures. A little under five feet in height, they have a furry, balloon-like body with four spindly clawed limbs and a long stinging tail. Yet the nasobeme does not use its limbs for locomotion; instead it balances upside down, on four three-foot-long inflatable noses that project in a horizontal row across its face. The head also has bat-like ears, round eyes and a thick-lipped mouth filled with sharp teeth. The nasobeme moves by inflating its noses with air and using them to walk, each nose hissing and squeaking as it takes the weight of the creature. When a nose-walker is hit with a weapon, it also produces a squeaking noise, its body deforms like a balloon, and its eyes bug out of its head. Because nasobemes cannot move silently and do not move particularly fast, they lurk in cover and then leap out in ambush to obtain their diet of condies and other small mammals. They live in small packs of three to six adults, hunting cooperatively to corner prey. If threatened, nasobemes are likely to retreat. If cornered, or if their young are threatened, they will lash out with their sting in the first exchange, and then follow up with their claws.Image: Nasobeme |
|
PARENLING Bash 10W+3, Metallic body +6, Flow
Through Rock 18W,
Large 15, Sense Metal 12W,
Strong 18W,
Tough 2W2 Distribution: Throughout Slon and Pamaltela Habitat: Subterranean During the Green Age, some of the power of Grower, the ancient force of life spread into the solid rock and infected it. The result was the parenlings, living, breeding organisms made from inorganic metal. The mostali regard these creatures as foul abominations; intrusions of horrible life-force into their stable realm. Trolls, voralans and other subterranean beings generally ignore them, or else trap them to harvest their metal. A parenling appears as an elongated blob of pure metal, with tentacle-like pseudopodia extending from its body to serve as arms or legs. They have no eyes or other visible features, and seem to feel their way about by detecting vibrations and by sniffing out minerals with some unclassifiable sense. The most common parenlings are made from bronze, but lead, copper, tin and silver specimens are also known, and others rumoured. They graze on minerals in the rock, and are rarely encountered on the surface world; where they are it is only in the presence of bare rock, such as on high mountain peaks or plateaus. Parenlings can merge their body with solid rock, and flow through it, but they progress only at the agonisingly slow (to humans) rate of about one foot per minute. On a rocky surface, they can move freely, although they are still not particularly fast. Organic beings have little parenlings could want, so that the creatures are more likely to flee than to stand and fight. However, their ability to flow through rock is too slow to allow an escape, so that they can be cornered, forcing them to strike out with their mace-like limbs at their tormentors. They lay their eggs,
cocooned in layers of tasty minerals, in deep concealed cracks and
fissures,
and as far away from dwarves or hungry trolls as possible. Dwarves will
destroy
parenlings on sight, given the opportunity. They are commonly found in
packs of
two to six individuals. |
Back to the Annex
home
page
This page was last updated 8th March
2008 by Jamie 'Trotsky' Revell