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Claws & Tail 5W+1, Peck 8W, Scaly Hide
+2, Agile 8W, Fly Fast 2W, Resist Magic 5W, Strong 17 Venom: Instant, Petrifying, Potency 18W Distribution: Maniria, Peloria, Seshnela, Ralios, Fronela, Umathela Habitat: Any A very similar spell to that used to create basilisks can be used to create this creature instead; the material components are identical. Unlike basilisks, cockatrices are not automatically under the control of their creator, who must learn and utilise an entirely separate (and equally banned) spell to master the creature. Like a basilisk, a cockatrice resembles an avian-reptile hybrid, but in this case the bird features predominate. The cockatrice has a body of similar shape to a chicken, but stands nearly five feet in height and is covered in grey-green scales. It has a toothed beak, brightly coloured feathered wings and a serpentine tail. A cockatrice can fight effectively only on the ground, and will attempt to land if attacked whilst in flight. Once on the ground, the cockatrice will strike at the opponent with its barbed tail, and attempt to grab them with its claws and push them over so as to continue the attack on the ground. The cockatrice will also peck at its opponent, and inject magical venom. If the victim succumbs to the venom, he is turned into stone. Only the most powerful and rare of magics will be able to restore the victim to life once he has been petrified. |
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(Catoblepas
necator) Bite 5W+2, Grapple 15W, Glance 15W2, Hear
Intruder 18, Iron Scales +6,
Large 5W, Strong 8W Distribution: Peloria, Fronela, Ralios Habitat: Marsh These chaotic monstrosities have bovine bodies covered in iron scales, a long neck and a bulky, disproportionately large, head. From the top of the head sprout six-foot-long tentacles of writhing, animate hair. The head is so heavy that the catoblepas has difficulty raising it, and normally holds it at ground level to feed on marsh plants and long grasses. The creatures are herbivores, but will attempt to kill any creature which disturbs them. About one in seven catoblepases have a random chaotic feature in addition to those normally associated with their kind. When disturbed, the catoblepas will immediately try and use its Glance attack on the intruder. To do so, it must first raise its head, which requires a successful contest of its Strong opposed by its own Large. It must reroll this contest in every exchange in which it wishes to use the Glance attack. If successful, the creature can gaze directly at the opponent with its pink-rimmed eyes. If the victim succumbs to the catoblepas' Glance ability, he is instantly killed. If unable to glance at its foe, or if tacked by more than one opponent at a time, the catoblepas will defend itself with its hair-tentacles. The creature will try to wrap its hair around the target, and immobilise it until the glance can be brought to bear. Only in desperation, when all else has failed, will the catoblepas bite a foe. |
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Distribution: Worldwide Habitat: Chaos Nests and surrounding areas A Chaos Gaggle is a peculiar association of chaos creatures, most commonly found in highly chaotic environments, such as Dorastor, although they have been known to wander much further afield. Each chaos gaggle consists of five creatures; a brindithum, a bastok, a red gorp, an urgan and a zeech. Quite how the gaggles are created, and why
these
particular creatures gather together when they are rarely, if ever,
found alone
or in groups of their own kind, remain mysteries. The most popular
theory is
that they are the sundered parts of a chaos god, unable to reform into
a whole
body. An alternative theory suggests that they may be the remnants of
an
ancient chaotic ecology which provided some kind of mutual support and
which
was not wholly banished at the Dawn. All the components of the gaggle
have a
similar intelligence, equivalent to that of a typical dog, but whether
this is
a shared mind, as the first origin theory would suggest, is unclear. BastokBite
& Stab 18W2+4, Spit Acid 18W, Right Sting
18W2+3, Armoured
Hide +6, Agile 2W, Fly Fast 5W2, Large 10W, Scent Prey 10W, Strong 18W, Tough 2W2 Venom:
Debilitating, Lethal, Potency
2W2 A bastok is a chaotic wyvern, and resembles
the normal
kind save for its two tails and its mottled, bluish-purple colouration.
A
bastok attacks in a similar manner to a wyvern, and can employ both
stings
simultaneously against any given attacker. However, only the right hand
sting
is actually venomous, the other merely stabs to cause normal injuries.
Bastoks
can also spit gobs of acid at their opponents, but tend to reserve this
for a
tactic of last resort. Red GorpEnvelope 18W2, Corrode 18W, Large 12W, Sense Organic
Matter 10W The red gorp is a normal, if large, specimen
of its
kind, and attacks in the same manner as typical gorp. UrganBite 10W3, Slimy Hide +6, Agile 18,
Fly Fast 8W,
Gaze of Terror 10W,
Large 10W2,
Slither Rapidly 5W,
Strong 8W3,
Tough 15W2 An urgan
is a huge brownish serpentine being which
oozes slime from every pore. It can fly through the air as if it were
swimming
through water, although its actual swimming ability is quite poor.
Urgans
attack in a manner similar to constrictor snakes but can also bite
targets and
attempt to swallow them. Its goggling eyes can strike terror into the
hearts of
those it gazes on, and make them flee in panic, but it cannot use this
ability
at the same time as biting an opponent.
ZeechBite 5W3+5, Thick Blubber +7, Large 8W3, Magic Sparkles 5W3, Strong 18W3, Swim Fast 10W, Tireless 10W2 The zeech
is a huge, black whale, that slithers along
on the ground and is quite at home, if rather clumsy, on dry land. It
can also
swim if the need arises, and may carry the other members of the gaggle
on its
back (except the corrosive red gorp) in order to cross large bodies of
water.
The zeech is surrounded by a shower of glittering sparkles, which
spread out
for 150 feet in all directions from its body. Any being which fails to
resist these
sparkles briefly gains or is affected by a random magical talent and is
also
tainted with chaos as a result. Each talent lasts less than a minute,
but the
shower of sparkles is sufficiently dense that the victim is sure to be
affected
by another almost immediately. Common effects of the sparkles include:
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Bite 15W5+7, Armoured Hide +8, Agile
10W,
Drool Acid 15W5,
Large 5W4,
Resist Magic 15W4,
Strong 15W4,
Tough 2W4 Distribution: Hydra Hills, Dragon Pass
Greater
hydras are vastly more powerful than the lesser variety. Only thirteen
are
known to exist, each of which lives alone in an isolated location. The
creatures lay numerous eggs which hatch to produce lesser hydras. Each
greater
hydra is unique, and only the greatest of heroes could expect to
challenge them
and survive, so no generalisations about their abilities are possible.
Among
the most famous are the Hydra of Dragon Pass, whose number of heads
vary from
one to six over the course of the years for no apparent reason, and
Mojira,
also known as the Green Pyrohydra, which lives on the island of Loral
and has seventy two fire-breathing heads. Unlike lesser hydrae, the Hydra of Dragon Pass can use its heads to attack separate targets. Two heads can attack a single man-sized target simultaneously, while larger targets could face a greater number of heads. Each additional head after the first is treated as a follower, and is able to augment or support the attack. The greater hydra also augments its attacks with its drool acid ability, although it lacks the venom of its offspring. |
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This page was last updated 26th March
2008 by Jamie 'Trotsky' Revell